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doom: use wadfs to expose music lumps
launch wadfs after detecting main wad, exposing GENMIDI and music lumps under /mnt/wad. /bin/dmus can then use them directly, and wadfs doesn't need to be started manually.
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parent
1a751a5939
commit
e7b1c1aad8
2 changed files with 6 additions and 9 deletions
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@ -635,6 +635,11 @@ void IdentifyVersion (void)
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gamemode = indetermined;
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return;
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}
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if(gamemode != indetermined && rfork(RFPROC|RFFDG) == 0){
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close(2);
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execl("/bin/games/wadfs", "wadfs", wadfile, nil);
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sysfatal("execl: %r");
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}
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strncpy(basedefault, wadfile, sizeof(basedefault)-5);
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basedefault[sizeof(basedefault)-5] = '\0';
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slash = strrchr(basedefault, '/');
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@ -462,15 +462,7 @@ void I_PlaySong(musicinfo_t *m, int loop)
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case 0:
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dup(mpfd[1], 1);
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for(n=3; n<20; n++) close(n);
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close(0);
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snprint(name, sizeof(name), "/tmp/doom.%d", getpid());
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if(create(name, ORDWR|ORCLOSE, 0666) != 0)
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sysfatal("create: %r");
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n = W_LumpLength(m->lumpnum);
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if(write(0, m->data, n) != n)
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sysfatal("write: %r");
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if(seek(0, 0, 0) != 0)
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sysfatal("seek: %r");
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snprint(name, sizeof(name), "/mnt/wad/d_%s", m->name);
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if(bind("/fd/1", "/dev/audio", MREPL) < 0)
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sysfatal("bind: %r");
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while(loop && fork() > 0){
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