mirror of
https://github.com/9fans/plan9port.git
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278 lines
5.7 KiB
C
278 lines
5.7 KiB
C
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/*
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* Rotate an image 180° in O(log Dx + log Dy)
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* draw calls, using an extra buffer the same size
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* as the image.
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*
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* The basic concept is that you can invert an array by
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* inverting the top half, inverting the bottom half, and
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* then swapping them.
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*
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* This is usually overkill, but it speeds up slow remote
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* connections quite a bit.
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*/
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#include <u.h>
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#include <libc.h>
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#include <bio.h>
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#include <draw.h>
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#include <event.h>
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#include "page.h"
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int ndraw = 0;
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enum {
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Xaxis,
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Yaxis,
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};
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static void reverse(Image*, Image*, int);
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static void shuffle(Image*, Image*, int, int, Image*, int, int);
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static void writefile(char *name, Image *im, int gran);
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static void halvemaskdim(Image*);
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static void swapranges(Image*, Image*, int, int, int, int);
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/*
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* Rotate the image 180° by reflecting first
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* along the X axis, and then along the Y axis.
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*/
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void
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rot180(Image *img)
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{
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Image *tmp;
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tmp = xallocimage(display, img->r, img->chan, 0, DNofill);
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if(tmp == nil)
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return;
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reverse(img, tmp, Xaxis);
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reverse(img, tmp, Yaxis);
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freeimage(tmp);
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}
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Image *mtmp;
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static void
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reverse(Image *img, Image *tmp, int axis)
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{
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Image *mask;
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Rectangle r;
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int i, d;
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/*
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* We start by swapping large chunks at a time.
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* The chunk size should be the largest power of
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* two that fits in the dimension.
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*/
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d = axis==Xaxis ? Dx(img) : Dy(img);
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for(i = 1; i*2 <= d; i *= 2)
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;
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r = axis==Xaxis ? Rect(0,0, i,100) : Rect(0,0, 100,i);
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mask = xallocimage(display, r, GREY1, 1, DTransparent);
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mtmp = xallocimage(display, r, GREY1, 1, DTransparent);
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/*
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* Now color the bottom (or left) half of the mask opaque.
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*/
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if(axis==Xaxis)
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r.max.x /= 2;
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else
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r.max.y /= 2;
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draw(mask, r, display->opaque, nil, ZP);
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writefile("mask", mask, i);
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/*
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* Shuffle will recur, shuffling the pieces as necessary
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* and making the mask a finer and finer grating.
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*/
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shuffle(img, tmp, axis, d, mask, i, 0);
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freeimage(mask);
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}
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/*
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* Shuffle the image by swapping pieces of size maskdim.
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*/
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static void
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shuffle(Image *img, Image *tmp, int axis, int imgdim, Image *mask, int maskdim)
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{
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int slop;
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if(maskdim == 0)
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return;
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/*
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* Figure out how much will be left over that needs to be
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* shifted specially to the bottom.
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*/
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slop = imgdim % maskdim;
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/*
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* Swap adjacent grating lines as per mask.
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*/
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swapadjacent(img, tmp, axis, imgdim - slop, mask, maskdim);
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/*
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* Calculate the mask with gratings half as wide and recur.
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*/
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halvemaskdim(mask, maskdim, axis);
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writefile("mask", mask, maskdim/2);
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shuffle(img, tmp, axis, imgdim, mask, maskdim/2);
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/*
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* Move the slop down to the bottom of the image.
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*/
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swapranges(img, tmp, 0, imgdim-slop, imgdim, axis);
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moveup(im, tmp, lastnn, nn, n, axis);
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}
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/*
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* Halve the grating period in the mask.
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* The grating currently looks like
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* ####____####____####____####____
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* where #### is opacity.
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*
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* We want
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* ##__##__##__##__##__##__##__##__
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* which is achieved by shifting the mask
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* and drawing on itself through itself.
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* Draw doesn't actually allow this, so
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* we have to copy it first.
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*
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* ####____####____####____####____ (dst)
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* + ____####____####____####____#### (src)
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* in __####____####____####____####__ (mask)
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* ===========================================
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* ##__##__##__##__##__##__##__##__
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*/
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static void
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halvemaskdim(Image *m, int maskdim, int axis)
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{
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Point δ;
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δ = axis==Xaxis ? Pt(maskdim,0) : Pt(0,maskdim);
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draw(mtmp, mtmp->r, mask, nil, mask->r.min);
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gendraw(mask, mask->r, mtmp, δ, mtmp, divpt(δ,2));
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writefile("mask", mask, maskdim/2);
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}
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/*
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* Swap the regions [a,b] and [b,c]
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*/
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static void
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swapranges(Image *img, Image *tmp, int a, int b, int c, int axis)
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{
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Rectangle r;
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Point δ;
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if(a == b || b == c)
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return;
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writefile("swap", img, 0);
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draw(tmp, tmp->r, im, nil, im->r.min);
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/* [a,a+(c-b)] gets [b,c] */
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r = img->r;
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if(axis==Xaxis){
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δ = Pt(1,0);
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r.min.x = img->r.min.x + a;
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r.max.x = img->r.min.x + a + (c-b);
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}else{
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δ = Pt(0,1);
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r.min.y = img->r.min.y + a;
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r.max.y = img->r.min.y + a + (c-b);
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}
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draw(img, r, tmp, nil, addpt(tmp->r.min, mulpt(δ, b)));
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/* [a+(c-b), c] gets [a,b] */
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r = img->r;
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if(axis==Xaxis){
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r.min.x = img->r.min.x + a + (c-b);
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r.max.x = img->r.min.x + c;
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}else{
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r.min.y = img->r.min.y + a + (c-b);
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r.max.y = img->r.min.y + c;
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}
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draw(img, r, tmp, nil, addpt(tmp->r.min, mulpt(δ, a)));
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writefile("swap", img, 1);
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}
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/*
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* Swap adjacent regions as specified by the grating.
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* We do this by copying the image through the mask twice,
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* once aligned with the grading and once 180° out of phase.
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*/
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static void
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swapadjacent(Image *img, Image *tmp, int axis, int imgdim, Image *mask, int maskdim)
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{
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Point δ;
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Rectangle r0, r1;
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δ = axis==Xaxis ? Pt(1,0) : Pt(0,1);
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r0 = img->r;
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r1 = img->r;
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switch(axis){
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case Xaxis:
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r0.max.x = imgdim;
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r1.min.x = imgdim;
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break;
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case Yaxis:
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r0.max.y = imgdim;
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r1.min.y = imgdim;
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}
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/*
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* r0 is the lower rectangle, while r1 is the upper one.
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*/
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draw(tmp, tmp->r, img, nil,
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}
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void
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interlace(Image *im, Image *tmp, int axis, int n, Image *mask, int gran)
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{
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Point p0, p1;
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Rectangle r0, r1;
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r0 = im->r;
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r1 = im->r;
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switch(axis) {
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case Xaxis:
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r0.max.x = n;
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r1.min.x = n;
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p0 = (Point){gran, 0};
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p1 = (Point){-gran, 0};
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break;
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case Yaxis:
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r0.max.y = n;
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r1.min.y = n;
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p0 = (Point){0, gran};
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p1 = (Point){0, -gran};
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break;
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}
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draw(tmp, im->r, im, display->black, im->r.min);
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gendraw(im, r0, tmp, p0, mask, mask->r.min);
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gendraw(im, r0, tmp, p1, mask, p1);
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}
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static void
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writefile(char *name, Image *im, int gran)
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{
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static int c = 100;
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int fd;
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char buf[200];
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snprint(buf, sizeof buf, "%d%s%d", c++, name, gran);
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fd = create(buf, OWRITE, 0666);
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if(fd < 0)
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return;
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writeimage(fd, im, 0);
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close(fd);
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}
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