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acme: mouse movement for Del
If the mouse was in the tag of the old window, it was most likely pointing at Del. If bringing up a new window from below and not moving the mouse somewhere else, adjust it so that it ends up pointing at Del in the replacement window's tag too. This makes it easy to Del a sequence of windows in a column, from top to bottom. http://www.youtube.com/watch?v=ET8w6RT6u5M R=r http://codereview.appspot.com/6558047
This commit is contained in:
parent
9dbe4a0df9
commit
37f8ed2410
5 changed files with 62 additions and 8 deletions
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@ -157,7 +157,7 @@ void
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colclose(Column *c, Window *w, int dofree)
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{
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Rectangle r;
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int i;
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int i, didmouse, up;
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/* w is locked */
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if(!c->safe)
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@ -171,7 +171,7 @@ colclose(Column *c, Window *w, int dofree)
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w->tag.col = nil;
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w->body.col = nil;
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w->col = nil;
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restoremouse(w);
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didmouse = restoremouse(w);
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if(dofree){
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windelete(w);
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winclose(w);
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@ -183,17 +183,24 @@ colclose(Column *c, Window *w, int dofree)
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draw(screen, r, display->white, nil, ZP);
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return;
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}
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up = 0;
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if(i == c->nw){ /* extend last window down */
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w = c->w[i-1];
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r.min.y = w->r.min.y;
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r.max.y = c->r.max.y;
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}else{ /* extend next window up */
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up = 1;
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w = c->w[i];
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r.max.y = w->r.max.y;
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}
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draw(screen, r, textcols[BACK], nil, ZP);
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if(c->safe)
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if(c->safe) {
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if(!didmouse && up)
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w->showdel = TRUE;
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winresize(w, r, FALSE, TRUE);
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if(!didmouse && up)
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movetodel(w);
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}
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}
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void
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@ -535,7 +542,7 @@ coldragwin(Column *c, Window *w, int but)
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r.max.y = c->w[i+1]->r.min.y-Border;
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winresize(w, r, c->safe, TRUE);
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c->safe = TRUE;
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winmousebut(w);
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winmousebut(w);
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}
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Text*
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@ -239,6 +239,7 @@ struct Window
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uchar filemenu;
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uchar dirty;
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uchar autoindent;
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uchar showdel;
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int id;
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Range addr;
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Range limit;
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@ -22,10 +22,11 @@ void new(Text*, Text*, Text*, int, int, Rune*, int);
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void undo(Text*, Text*, Text*, int, int, Rune*, int);
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void scrsleep(uint);
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void savemouse(Window*);
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void restoremouse(Window*);
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int restoremouse(Window*);
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void clearmouse(void);
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void allwindows(void(*)(Window*, void*), void*);
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uint loadfile(int, uint, int*, int(*)(void*, uint, Rune*, int), void*);
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void movetodel(Window*);
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Window* errorwin(Mntdir*, int);
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Window* errorwinforwin(Window*);
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@ -383,12 +383,18 @@ savemouse(Window *w)
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mousew = w;
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}
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void
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int
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restoremouse(Window *w)
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{
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if(mousew!=nil && mousew==w)
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int did;
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did = 0;
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if(mousew!=nil && mousew==w) {
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moveto(mousectl, prevmouse);
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did = 1;
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}
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mousew = nil;
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return did;
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}
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void
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@ -106,6 +106,34 @@ windrawbutton(Window *w)
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draw(screen, br, b, nil, b->r.min);
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}
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int
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delrunepos(Window *w)
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{
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int n;
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Rune rune;
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for(n=0; n<w->tag.file->b.nc; n++) {
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bufread(&w->tag.file->b, n, &rune, 1);
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if(rune == ' ')
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break;
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}
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n += 2;
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if(n >= w->tag.file->b.nc)
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return -1;
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return n;
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}
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void
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movetodel(Window *w)
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{
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int n;
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n = delrunepos(w);
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if(n < 0)
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return;
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moveto(mousectl, addpt(frptofchar(&w->tag.fr, n), Pt(4, w->tag.fr.font->height-4)));
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}
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/*
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* Compute number of tag lines required
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* to display entire tag text.
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@ -115,14 +143,25 @@ wintaglines(Window *w, Rectangle r)
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{
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int n;
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Rune rune;
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Point p;
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if(!w->tagexpand)
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if(!w->tagexpand && !w->showdel)
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return 1;
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w->showdel = FALSE;
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w->tag.fr.noredraw = 1;
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textresize(&w->tag, r, TRUE);
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w->tag.fr.noredraw = 0;
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w->tagsafe = FALSE;
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if(!w->tagexpand) {
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/* use just as many lines as needed to show the Del */
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n = delrunepos(w);
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if(n < 0)
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return 1;
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p = subpt(frptofchar(&w->tag.fr, n), w->tag.fr.r.min);
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return 1 + p.y / w->tag.fr.font->height;
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}
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/* can't use more than we have */
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if(w->tag.fr.nlines >= w->tag.fr.maxlines)
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return w->tag.fr.maxlines;
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