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libdraw: add borderop
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f4d56d7218
commit
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2 changed files with 19 additions and 10 deletions
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@ -5,7 +5,7 @@ replclipr, line, lineop, poly, polyop, fillpoly, fillpolyop, bezier, bezierop,
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bezspline, bezsplineop, bezsplinepts, fillbezier, fillbezierop,
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fillbezspline, fillbezsplineop, ellipse, ellipseop,
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fillellipse, fillellipseop, arc, arcop, fillarc, fillarcop,
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icossin, icossin2, border, string, stringop, stringn, stringnop,
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icossin, icossin2, border, borderop, string, stringop, stringn, stringnop,
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runestring, runestringop, runestringn, runestringnop, stringbg,
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stringbgop, stringnbg, stringnbgop, runestringbg, runestringbgop,
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runestringnbg, runestringnbgop, _string, ARROW, drawsetdebug \- graphics functions
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@ -156,6 +156,9 @@ int icossin(int deg, int *cosp, int *sinp)
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int icossin2(int x, int y, int *cosp, int *sinp)
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.PB
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void border(Image *dst, Rectangle r, int i, Image *color, Point sp)
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.PB
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void borderop(Image *im, Rectangle r, int i, Image *color, Point sp,
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Drawop op)
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.br
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.PB
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Point string(Image *dst, Point p, Image *src, Point sp,
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@ -3,19 +3,25 @@
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#include <draw.h>
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void
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border(Image *im, Rectangle r, int i, Image *color, Point sp)
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borderop(Image *im, Rectangle r, int i, Image *color, Point sp, Drawop op)
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{
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if(i < 0){
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r = insetrect(r, i);
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sp = addpt(sp, Pt(i,i));
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i = -i;
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}
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draw(im, Rect(r.min.x, r.min.y, r.max.x, r.min.y+i),
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color, nil, sp);
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draw(im, Rect(r.min.x, r.max.y-i, r.max.x, r.max.y),
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color, nil, Pt(sp.x, sp.y+Dy(r)-i));
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draw(im, Rect(r.min.x, r.min.y+i, r.min.x+i, r.max.y-i),
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color, nil, Pt(sp.x, sp.y+i));
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draw(im, Rect(r.max.x-i, r.min.y+i, r.max.x, r.max.y-i),
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color, nil, Pt(sp.x+Dx(r)-i, sp.y+i));
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drawop(im, Rect(r.min.x, r.min.y, r.max.x, r.min.y+i),
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color, nil, sp, op);
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drawop(im, Rect(r.min.x, r.max.y-i, r.max.x, r.max.y),
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color, nil, Pt(sp.x, sp.y+Dy(r)-i), op);
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drawop(im, Rect(r.min.x, r.min.y+i, r.min.x+i, r.max.y-i),
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color, nil, Pt(sp.x, sp.y+i), op);
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drawop(im, Rect(r.max.x-i, r.min.y+i, r.max.x, r.max.y-i),
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color, nil, Pt(sp.x+Dx(r)-i, sp.y+i), op);
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}
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void
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border(Image *im, Rectangle r, int i, Image *color, Point sp)
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{
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borderop(im, r, i, color, sp, SoverD);
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}
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