devdraw: can use libthread directly now on macOS

This commit is contained in:
Russ Cox 2020-01-08 20:03:31 -05:00
parent db20f89c32
commit ce27d7babd
5 changed files with 13 additions and 79 deletions

View file

@ -12,7 +12,7 @@
#include <u.h>
#include <libc.h>
#include "cocoa-thread.h"
#include <thread.h>
#include <draw.h>
#include <memdraw.h>
#include <keyboard.h>
@ -41,8 +41,8 @@ usage(void)
threadexitsall("usage");
}
@interface AppDelegate : NSObject<NSApplicationDelegate,NSWindowDelegate>
+ (void)callservep9p:(id)arg;
+ (void)makewin:(NSValue *)v;
+ (void)callkicklabel:(NSString *)v;
+ (void)callsetNeedsDisplayInRect:(NSValue *)v;
@ -108,14 +108,18 @@ threadmain(int argc, char **argv)
}
}
@implementation AppDelegate
+ (void)callservep9p:(id)arg
void
callservep9p(void *v)
{
USED(v);
servep9p();
[NSApp terminate:self];
[NSApp terminate:myApp];
}
@implementation AppDelegate
+ (void)makewin:(NSValue *)v
{
NSRect r, sr;
@ -331,9 +335,7 @@ struct Cursors {
[NSApp setApplicationIconImage:i];
[[NSApp dockTile] display];
[NSThread
detachNewThreadSelector:@selector(callservep9p:)
toTarget:[self class] withObject:nil];
proccreate(callservep9p, nil, 0);
}
- (NSApplicationPresentationOptions)window:(id)arg
@ -671,6 +673,7 @@ struct Cursors {
if(actualRange)
*actualRange = sr;
LOG(@"use range: %ld, %ld", sr.location, sr.length);
s = nil;
if(sr.length)
s = [[NSAttributedString alloc]
initWithString:[_tmpText substringWithRange:sr]];

View file

@ -4,7 +4,7 @@
#include <u.h>
#include <libc.h>
#include "cocoa-thread.h"
#include <thread.h>
#include <draw.h>
#include <memdraw.h>
#include <keyboard.h>

View file

@ -1,35 +0,0 @@
#include <u.h>
#include <libc.h>
#include "cocoa-thread.h"
#ifndef TRY_LIBTHREAD
static pthread_mutex_t initlock = PTHREAD_MUTEX_INITIALIZER;
void
qlock(QLock *q)
{
if(q->init == 0){
pthread_mutex_lock(&initlock);
if(q->init == 0){
pthread_mutex_init(&q->m, nil);
q->init = 1;
}
pthread_mutex_unlock(&initlock);
}
pthread_mutex_lock(&q->m);
}
void
qunlock(QLock *q)
{
pthread_mutex_unlock(&q->m);
}
int
threadid(void)
{
return pthread_mach_thread_np(pthread_self());
}
#endif

View file

@ -1,34 +0,0 @@
/*
* I am too ignorant to know if Cocoa and Libthread
* can coexist: if I try to include thread.h, now
* that Devdraw uses Cocoa's threads (and timers), it
* crashes immediately; when Devdraw was using
* proccreate(), it could run a little while before to
* crash; the origin of those crashes is hard to
* ascertain, because other programs using Libthread
* (such as 9term, Acme, Plumber, and Sam) currently
* don't run when compiled with Xcode 4.1.
*/
//#define TRY_LIBTHREAD
#ifdef TRY_LIBTHREAD
#include <thread.h>
#else
#define QLock DQLock
#define qlock dqlock
#define qunlock dqunlock
#define threadexitsall exits
#define threadmain main
typedef struct QLock QLock;
struct QLock
{
int init;
pthread_mutex_t m;
};
void qlock(QLock*);
void qunlock(QLock*);
int threadid(void);
#endif

View file

@ -53,7 +53,7 @@ if [ $WSYSTYPE = x11 ]; then
echo 'WSYSOFILES=$WSYSOFILES '$XO
elif [ $WSYSTYPE = osx-cocoa ]; then
echo 'OBJCFLAGS=$OBJCFLAGS -fobjc-arc'
echo 'WSYSOFILES=$WSYSOFILES osx-draw.o cocoa-screen.o cocoa-srv.o cocoa-thread.o'
echo 'WSYSOFILES=$WSYSOFILES osx-draw.o cocoa-screen.o cocoa-srv.o'
echo 'MACARGV=macargv.o'
elif [ $WSYSTYPE = nowsys ]; then
echo 'WSYSOFILES=nowsys.o'