mirror of
https://github.com/9fans/plan9port.git
synced 2025-01-15 11:20:03 +00:00
17ab31aac6
clean up argument parsing.
486 lines
9.7 KiB
C
486 lines
9.7 KiB
C
#include <u.h>
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#include <libc.h>
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#include <draw.h>
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#include <thread.h>
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#include <mouse.h>
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#include <cursor.h>
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#include <keyboard.h>
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#include <frame.h>
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#include "flayer.h"
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#include "samterm.h"
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#define DELTA 10
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static Flayer **llist; /* front to back */
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static int nllist;
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static int nlalloc;
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static Rectangle lDrect;
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Vis visibility(Flayer *);
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void newvisibilities(int);
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void llinsert(Flayer*);
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void lldelete(Flayer*);
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Image *maincols[NCOL];
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Image *cmdcols[NCOL];
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void
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flstart(Rectangle r)
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{
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lDrect = r;
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/* Main text is yellowish */
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maincols[BACK] = allocimagemix(display, DPaleyellow, DWhite);
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maincols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DDarkyellow);
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maincols[BORD] = allocimage(display, Rect(0,0,2,2), screen->chan, 1, DYellowgreen);
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maincols[TEXT] = display->black;
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maincols[HTEXT] = display->black;
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/* Command text is blueish */
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cmdcols[BACK] = allocimagemix(display, DPalebluegreen, DWhite);
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cmdcols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DPalegreygreen);
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cmdcols[BORD] = allocimage(display, Rect(0,0,2,2), screen->chan, 1, DPurpleblue);
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cmdcols[TEXT] = display->black;
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cmdcols[HTEXT] = display->black;
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}
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void
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flnew(Flayer *l, Rune *(*fn)(Flayer*, long, ulong*), int u0, void *u1)
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{
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if(nllist == nlalloc){
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nlalloc += DELTA;
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llist = realloc(llist, nlalloc*sizeof(Flayer**));
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if(llist == 0)
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panic("flnew");
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}
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l->textfn = fn;
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l->user0 = u0;
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l->user1 = u1;
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l->lastsr = ZR;
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llinsert(l);
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}
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Rectangle
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flrect(Flayer *l, Rectangle r)
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{
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rectclip(&r, lDrect);
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l->entire = r;
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l->scroll = insetrect(r, FLMARGIN);
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r.min.x =
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l->scroll.max.x = r.min.x+FLMARGIN+FLSCROLLWID+(FLGAP-FLMARGIN);
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return r;
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}
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void
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flinit(Flayer *l, Rectangle r, Font *ft, Image **cols)
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{
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lldelete(l);
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llinsert(l);
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l->visible = All;
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l->origin = l->p0 = l->p1 = 0;
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frinit(&l->f, insetrect(flrect(l, r), FLMARGIN), ft, screen, cols);
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l->f.maxtab = maxtab*stringwidth(ft, "0");
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newvisibilities(1);
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draw(screen, l->entire, l->f.cols[BACK], nil, ZP);
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scrdraw(l, 0L);
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flborder(l, 0);
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}
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void
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flclose(Flayer *l)
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{
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if(l->visible == All)
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draw(screen, l->entire, display->white, nil, ZP);
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else if(l->visible == Some){
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if(l->f.b == 0)
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l->f.b = allocimage(display, l->entire, screen->chan, 0, DNofill);
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if(l->f.b){
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draw(l->f.b, l->entire, display->white, nil, ZP);
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flrefresh(l, l->entire, 0);
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}
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}
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frclear(&l->f, 1);
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lldelete(l);
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if(l->f.b && l->visible!=All)
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freeimage(l->f.b);
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l->textfn = 0;
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newvisibilities(1);
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}
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void
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flborder(Flayer *l, int wide)
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{
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if(flprepare(l)){
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border(l->f.b, l->entire, FLMARGIN, l->f.cols[BACK], ZP);
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border(l->f.b, l->entire, wide? FLMARGIN : 1, l->f.cols[BORD], ZP);
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if(l->visible==Some)
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flrefresh(l, l->entire, 0);
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}
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}
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Flayer *
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flwhich(Point p)
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{
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int i;
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if(p.x==0 && p.y==0)
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return nllist? llist[0] : 0;
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for(i=0; i<nllist; i++)
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if(ptinrect(p, llist[i]->entire))
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return llist[i];
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return 0;
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}
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void
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flupfront(Flayer *l)
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{
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int v = l->visible;
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lldelete(l);
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llinsert(l);
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if(v!=All)
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newvisibilities(0);
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}
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void
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newvisibilities(int redraw)
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/* if redraw false, we know it's a flupfront, and needn't
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* redraw anyone becoming partially covered */
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{
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int i;
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Vis ov;
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Flayer *l;
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for(i = 0; i<nllist; i++){
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l = llist[i];
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l->lastsr = ZR; /* make sure scroll bar gets redrawn */
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ov = l->visible;
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l->visible = visibility(l);
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#define V(a, b) (((a)<<2)|((b)))
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switch(V(ov, l->visible)){
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case V(Some, None):
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if(l->f.b)
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freeimage(l->f.b);
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case V(All, None):
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case V(All, Some):
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l->f.b = 0;
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frclear(&l->f, 0);
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break;
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case V(Some, Some):
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if(l->f.b==0 && redraw)
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case V(None, Some):
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flprepare(l);
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if(l->f.b && redraw){
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flrefresh(l, l->entire, 0);
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freeimage(l->f.b);
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l->f.b = 0;
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frclear(&l->f, 0);
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}
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case V(None, None):
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case V(All, All):
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break;
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case V(Some, All):
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if(l->f.b){
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draw(screen, l->entire, l->f.b, nil, l->entire.min);
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freeimage(l->f.b);
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l->f.b = screen;
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break;
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}
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case V(None, All):
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flprepare(l);
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break;
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}
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if(ov==None && l->visible!=None)
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flnewlyvisible(l);
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}
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}
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void
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llinsert(Flayer *l)
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{
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int i;
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for(i=nllist; i>0; --i)
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llist[i]=llist[i-1];
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llist[0]=l;
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nllist++;
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}
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void
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lldelete(Flayer *l)
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{
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int i;
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for(i=0; i<nllist; i++)
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if(llist[i]==l){
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--nllist;
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for(; i<nllist; i++)
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llist[i] = llist[i+1];
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return;
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}
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panic("lldelete");
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}
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void
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flinsert(Flayer *l, Rune *sp, Rune *ep, long p0)
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{
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if(flprepare(l)){
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frinsert(&l->f, sp, ep, p0-l->origin);
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scrdraw(l, scrtotal(l));
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if(l->visible==Some)
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flrefresh(l, l->entire, 0);
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}
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}
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void
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fldelete(Flayer *l, long p0, long p1)
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{
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if(flprepare(l)){
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p0 -= l->origin;
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if(p0 < 0)
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p0 = 0;
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p1 -= l->origin;
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if(p1<0)
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p1 = 0;
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frdelete(&l->f, p0, p1);
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scrdraw(l, scrtotal(l));
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if(l->visible==Some)
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flrefresh(l, l->entire, 0);
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}
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}
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int
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flselect(Flayer *l)
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{
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int ret;
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if(l->visible!=All)
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flupfront(l);
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frselect(&l->f, mousectl);
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ret = 0;
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if(l->f.p0==l->f.p1){
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if(mousep->msec-l->click<Clicktime && l->f.p0+l->origin==l->p0){
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ret = 1;
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l->click = 0;
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}else
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l->click = mousep->msec;
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}else
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l->click = 0;
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l->p0 = l->f.p0+l->origin, l->p1 = l->f.p1+l->origin;
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return ret;
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}
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void
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flsetselect(Flayer *l, long p0, long p1)
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{
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ulong fp0, fp1;
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l->click = 0;
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if(l->visible==None || !flprepare(l)){
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l->p0 = p0, l->p1 = p1;
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return;
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}
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l->p0 = p0, l->p1 = p1;
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flfp0p1(l, &fp0, &fp1);
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if(fp0==l->f.p0 && fp1==l->f.p1)
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return;
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if(fp1<=l->f.p0 || fp0>=l->f.p1 || l->f.p0==l->f.p1 || fp0==fp1){
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/* no overlap or trivial repainting */
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frdrawsel(&l->f, frptofchar(&l->f, l->f.p0), l->f.p0, l->f.p1, 0);
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frdrawsel(&l->f, frptofchar(&l->f, fp0), fp0, fp1, 1);
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goto Refresh;
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}
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/* the current selection and the desired selection overlap and are both non-empty */
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if(fp0 < l->f.p0){
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/* extend selection backwards */
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frdrawsel(&l->f, frptofchar(&l->f, fp0), fp0, l->f.p0, 1);
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}else if(fp0 > l->f.p0){
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/* trim first part of selection */
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frdrawsel(&l->f, frptofchar(&l->f, l->f.p0), l->f.p0, fp0, 0);
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}
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if(fp1 > l->f.p1){
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/* extend selection forwards */
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frdrawsel(&l->f, frptofchar(&l->f, l->f.p1), l->f.p1, fp1, 1);
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}else if(fp1 < l->f.p1){
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/* trim last part of selection */
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frdrawsel(&l->f, frptofchar(&l->f, fp1), fp1, l->f.p1, 0);
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}
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Refresh:
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l->f.p0 = fp0;
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l->f.p1 = fp1;
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if(l->visible==Some)
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flrefresh(l, l->entire, 0);
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}
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void
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flfp0p1(Flayer *l, ulong *pp0, ulong *pp1)
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{
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long p0 = l->p0-l->origin, p1 = l->p1-l->origin;
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if(p0 < 0)
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p0 = 0;
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if(p1 < 0)
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p1 = 0;
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if(p0 > l->f.nchars)
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p0 = l->f.nchars;
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if(p1 > l->f.nchars)
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p1 = l->f.nchars;
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*pp0 = p0;
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*pp1 = p1;
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}
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Rectangle
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rscale(Rectangle r, Point old, Point new)
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{
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r.min.x = r.min.x*new.x/old.x;
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r.min.y = r.min.y*new.y/old.y;
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r.max.x = r.max.x*new.x/old.x;
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r.max.y = r.max.y*new.y/old.y;
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return r;
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}
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void
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flresize(Rectangle dr)
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{
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int i;
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Flayer *l;
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Frame *f;
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Rectangle r, olDrect;
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int move;
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olDrect = lDrect;
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lDrect = dr;
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move = 0;
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/* no moving on rio; must repaint */
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if(0 && Dx(dr)==Dx(olDrect) && Dy(dr)==Dy(olDrect))
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move = 1;
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else
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draw(screen, lDrect, display->white, nil, ZP);
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for(i=0; i<nllist; i++){
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l = llist[i];
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l->lastsr = ZR;
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f = &l->f;
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if(move)
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r = rectaddpt(rectsubpt(l->entire, olDrect.min), dr.min);
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else{
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r = rectaddpt(rscale(rectsubpt(l->entire, olDrect.min),
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subpt(olDrect.max, olDrect.min),
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subpt(dr.max, dr.min)), dr.min);
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if(l->visible==Some && f->b){
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freeimage(f->b);
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frclear(f, 0);
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}
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f->b = 0;
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if(l->visible!=None)
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frclear(f, 0);
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}
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if(!rectclip(&r, dr))
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panic("flresize");
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if(r.max.x-r.min.x<100)
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r.min.x = dr.min.x;
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if(r.max.x-r.min.x<100)
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r.max.x = dr.max.x;
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if(r.max.y-r.min.y<2*FLMARGIN+f->font->height)
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r.min.y = dr.min.y;
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if(r.max.y-r.min.y<2*FLMARGIN+f->font->height)
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r.max.y = dr.max.y;
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if(!move)
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l->visible = None;
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frsetrects(f, insetrect(flrect(l, r), FLMARGIN), f->b);
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if(!move && f->b)
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scrdraw(l, scrtotal(l));
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}
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newvisibilities(1);
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}
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int
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flprepare(Flayer *l)
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{
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Frame *f;
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ulong n;
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Rune *r;
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if(l->visible == None)
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return 0;
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f = &l->f;
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if(f->b == 0){
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if(l->visible == All)
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f->b = screen;
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else if((f->b = allocimage(display, l->entire, screen->chan, 0, 0))==0)
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return 0;
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draw(f->b, l->entire, f->cols[BACK], nil, ZP);
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border(f->b, l->entire, l==llist[0]? FLMARGIN : 1, f->cols[BORD], ZP);
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n = f->nchars;
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frinit(f, f->entire, f->font, f->b, 0);
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f->maxtab = maxtab*stringwidth(f->font, "0");
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r = (*l->textfn)(l, n, &n);
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frinsert(f, r, r+n, (ulong)0);
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frdrawsel(f, frptofchar(f, f->p0), f->p0, f->p1, 0);
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flfp0p1(l, &f->p0, &f->p1);
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frdrawsel(f, frptofchar(f, f->p0), f->p0, f->p1, 1);
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l->lastsr = ZR;
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scrdraw(l, scrtotal(l));
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}
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return 1;
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}
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static int somevis, someinvis, justvis;
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Vis
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visibility(Flayer *l)
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{
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somevis = someinvis = 0;
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justvis = 1;
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flrefresh(l, l->entire, 0);
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justvis = 0;
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if(somevis==0)
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return None;
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if(someinvis==0)
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return All;
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return Some;
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}
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void
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flrefresh(Flayer *l, Rectangle r, int i)
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{
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Flayer *t;
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Rectangle s;
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Top:
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if((t=llist[i++]) == l){
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if(!justvis)
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draw(screen, r, l->f.b, nil, r.min);
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somevis = 1;
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}else{
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if(!rectXrect(t->entire, r))
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goto Top; /* avoid stacking unnecessarily */
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if(t->entire.min.x>r.min.x){
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s = r;
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s.max.x = t->entire.min.x;
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flrefresh(l, s, i);
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r.min.x = t->entire.min.x;
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}
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if(t->entire.min.y>r.min.y){
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s = r;
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s.max.y = t->entire.min.y;
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flrefresh(l, s, i);
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r.min.y = t->entire.min.y;
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}
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if(t->entire.max.x<r.max.x){
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s = r;
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s.min.x = t->entire.max.x;
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flrefresh(l, s, i);
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r.max.x = t->entire.max.x;
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}
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if(t->entire.max.y<r.max.y){
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s = r;
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s.min.y = t->entire.max.y;
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flrefresh(l, s, i);
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r.max.y = t->entire.max.y;
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}
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/* remaining piece of r is blocked by t; forget about it */
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someinvis = 1;
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}
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}
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